The comment about GoZ was more referring to its ability to send your subtool to another 3D program *Blender/3DSMax/Maya without having to seperately export your mesh as an OBJ or whatever (it sets up a bridge between the applications you register with it). Best you could do is duplicate the subtool, and then remove all the bits you dont want, and then merge the reduced part to your original mesh (or duplicate again, convert to insertmesh brush, etc etc). ![]() ![]() AFAIK (and I would love to be shown wrong here because this is one of the most cumbersome things), Zbrush has no way just to select a bunch of faces and CTRL+C/CTRL+V them, that is no direct cut & paste.
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